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Friday, October 27, 2006

Glossary!

Ace Point - Ace point is the first point in either of you or your opponent home board. Its also known as 'the one point'. An ace point game is a position in the game where you have a checker waiting to be hit on your opponent ace point.

Ahead in the count - (also known as ahead in the race) When you have a lower pip count than your opponent (pip count is the total number of points you have to move your checkers into your home board, in order to bear them off first). Remember that the checkers are always moved forward, to a lower-numbered point on the board.

Air ball - When you have a poor throw of the dice.

Anchor - A point held by two of your checkers (or more) positioned in your opponent home board area or the bar.

Backgame - In Backgammon you can win a game even when at some point it looks like your chances of wining are small.In a case like that, when you are behind in the game but you have two anchors (or more) in the other player home board; You choose the strategy holding the two anchors in his home board as long as you can and by that trying to force him to bear in or bear off.

Back man - A player's farthest checker.

Bar - The bar is an elevated part dividing the board into two separate areas.The players use it to place their checkers on, after these checkers have been hit.(Anytime a player has one or more checkers on the bar, his mission is to enter that checker back into the board through the opposing home board).

Bear in - moving one of your checkers into your home board. It is a step before all of your checkers are gathered and you begin to bear them off (take them out of the board).

Bear off - occur when you have gathered all of your checkers in your home board, and you begin to remove them out of the board (on your way to win the game).

Beavers - A player that agreed to a double, accepts an immediate redouble by his opponent. The game continues with twice the stakes and no limit to the number of redoubling in one game.

Blot - When a point is occupied by a single checker. If your opponent checker lands on a blot, the blot is hit and placed on the bar.

Blots - When you or your opponent have a single checker located alone on a point, where its an easy target to hit.If you have been hit, you must re-enter in the opposing home table and you are not allowed to make any moves until he has brought the checker on the bar - back into the game.

Bump - The common term to "hit a checker".

Checkers - Backgammon playing tools.You move the checkers according to the numbers on the dice.

Count (pip count) - the total number of points that a player has to move his checkers, in order to bring them into his home board and than bear them off.

Crawford rule (also known as Crawford game) - A standard rule that is usually implemented in tournaments (named for John R. Crawford). The rule says that when one of the players is one point short of winning a set, the doubling cube cannot be used in the next game (only in the match after).After the next game (called a Crawford game), the doubling cube is brought back into the game.

Double - One of the players has been offered to continue playing the game with double the current stakes. The offer is made by the other player during the game, right before the he is ready to roll the dice.The player must think very quickly whether to accept or refuse the double.If he accepts the offer, the game continues at double the stakes. If he refuses he has to looses the present stakes and resign the game.

Gammon - winning a game, while your opponent still has all his checkers on the board.
Hit - moving your checker to a point occupied by your opponent's blot (one checker only), sending it to the bar.

Hit and cover - hitting your opponent's blot, sending it to the bar and continue the move with that same checker, to cover your blot (and thereby make a new point).

Home base - The last quadrant of the Backgammon boards that your checkers are moved into before you begin to bear them off.

Open point - A point that isn't occupied by two or more opposing checkers.

Prime - A sequence of minimum four consecutive made points (each point has two checkers or more of the color you are playing).